gameholics.usc@gmail.com
The next generation tower defense game.
Engineering
Use Unity 2D to develop the game scenes. Use C# to implement the game infrastructure. Use Procreate to draw characters / build models. The game will be released on Android platforms.
Key Features
Defend Tommy the Trojan, avoid attacking by different monsters With level up, the vitality and armor of enemies will upgrade. Also, the wave numbers of monsters will increase. With the game progress, the battlefields can be different areas of USC school. The game shop can provide different towers to help defend Trojan. Players can use coins to build towers to deal with specific enemies. Coins can be gained at the end of each stage.
Story
The USC Trojans football program represents the University of Southern California in the sport of American football. Every year, our great football team represents USC and fights for our glory. However, students from other schools had vandalized Tommy Trojan during the week of the football game. Now, in our game you played as a Trojan. You are the Commander and your duty is to protect our Tommy Trojan statue!
Design
The defenders are football players from USC. They are stationed on the map and will throw footballs at enemies. In terms of color scheme, we choose the official colors of USC: USC Cardinal and USC Gold. The enemies are students from USC’s opponent schools during a football game. For example, we add UCLA elements to enemies, which are painted in UCLA Blue and UCLA Gold, including cheerleaders, Josephine Bruin and Football players. All Characters (tower/enemy/bullet) are designed by team artist Xinrui Lyu.
Game Animator.
Created animation for enemies and towers. Worked on enemy, tower and bullet features, GUI and debugging.
Game Producer.
Worked on game high-level design and game balancing, team management and weekly presentions.
Worked on tower placement feature, main menu features and GUI, sound effect, volume adjustment, Credits and debugging.
Worked on tower placement feature, tower and enemy character features, level maps, sound effect and menu GUI.
Designed and created 2D images of game characters. Also worked on cutscene animation and tower upgrade feature.